RNDR

Join in Rendering The World on our Crypto Radio Station

Join in Rendering The World on our Crypto Radio Station

Render is the world’s first and fastest GPU-accelerated, unbiased, physically appropriate renderer. Octane uses the graphics card in your computer to render photo-realistic images super quickly. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.


Crypto Interview Transcription:
This is Crypto Core Radio – discussing the ideas, people and projects building the new digital economy. Get the latest on blockchain technology and crypto currency updates, with your host, LooTz.
S1: Hey, man, can you hear me?
S2: Hello!
S1: How’s it going?
S2: Is this Calin?
S1: Yes. But it’s pronounced Cálin.
S2: Oh, Cálin, gotcha. How you doing? I heard about the school rendering project. I was like, ‘I got to get to know it a little better.
S1: For sure, man. I’m doing good. I’m actually overseas right now, so the time difference is a little bit different, but yeah, I’m excited to talk to you about it. And I’m glad we finally got this on schedule – it’s great.
S2: After this, you can always just hit me up whenever you want another interview.
S1: Amazing.
S2: I like to hear updates from projects. It’s really hard to get news on a million different crypto. So, when it comes to you, it’s kind of nice. When it finds you it’s like, ‘Now I know that, I don’t have to go look a million places.’
S1: Exactly, man. That’s the best.
S2: Hello and welcome to Crypto Core Radio. We are live, we’ve been live. Everybody, how are you out there? I hope you’re doing good. Stop selling your bitcoin, because you’re going to regret that. it’s always a regretful thing when you sell your bitcoin.
S1: That’s for sure.
S2: Except if you did at 1800, then congratulations.
S1: Taking a mortgage out to buy that 18K was a smart move that some people took. It hurts me. Every time I hear that story, it’s giving me heartburn.
S2: Well, you know what? It will go there again. It will. You just have to have patience.
S1: For sure.
S2: It will take a year maybe – I don’t care. I don’t care if I have to wait two years – right? It will go there again.
S1: Exactly.
S2: So, everybody, welcome to Core Radio. We have a rendering project that looked really interesting. They combined a whole bunch of horsepower from the GPUs, and then they pumped it all into a decentralized area where you can use it for any type of project you want.
Sounds really cool – right? It’s kind of like mining, right, Calin?
S1: Yeah, a little bit. The only difference is that the GPU cycles, they’re used for actually making real assets as opposed to just hash cycle. So, you can be confident, and then feel better that your electricity is actually going towards something that’s going to live on forever in the form of a digital asset, or whatever you want to render, which is the coolest part for me.
S2: Rendering digital assets. I didn’t even see that anywhere. Oh, that’s like folding coin? Where they’re curing cancer? You said you’re out of the country. Where are you?
S1: Currently, right now, I’m in… But normally, we’re based out of L.A. It is a bit of a shift, but I’ll take it, I love the city.
S2: And you’re living there now?
S1: No, I’m just traveling.
S2: Just traveling. Nice. That’s always fun to do.
Tell me about the project. Render coin, which is ‘RNDR’ as abbreviation, what’s the supply of it? Just to get the basics of the coin down.
S1: The basics of the coin, just from a pure tokenomics perspective, the total cap of it will be $134 million, but we do it differently than other crypto projects.
For us, we’re actually an established company based out of L.A. We started out in 2009. It’s called OTOY. And, essentially, what the co-founder and CEO did – Jules Urbach – is he pioneered GPU rendering.
So, in the past everything used to be rendered with CPUs – right? GPUs are quite different, because they have hundreds of thousands of cores, as opposed to a CPU which can have one, two, four, eight. And the difference in the way that I like to describe it is: imagine a CPU like six foot four boxers going against something, like a fight, whole a GPU is like thousands of toddlers going against something. So, obviously, for different tasks, you have different preferred methods of hardware. CPU is good for some things, the GPU is good for other things. But when it comes to actually rendering digital assets GPUs are better, because you can use the many cores to actually process light rays, for example, bouncing off a local file.
S2: Let me just explain real quick, before you get to what the problem is. GPUs are graphics cards. They’re what makes you monitor do all the cool special effects. When you can see videos really cool, all the effects on your monitor, that’s what your GPU does – it’s a monstrosity of an engine. And then, there’s the CPU that allows your computer to work, and manages the operating system. And it’s probably a lot smaller. The actual chips are probably not small.
The GPU and the CPU. So, you people out there know the different components inside your computer. The engine that works your monitor, and gives you your graphics, he’s saying they do a better job than the engine that’s working with your computer, and making your computer work. And then, you can look CPU and GPU up a little more.
And rendering digital assets. What the f does that mean?
S1: Essentially, what it means is bringing all those CGI things that you see in the movies to life. You look at the Death Star, for example, from Star Wars – that has to be made somewhere.
Can you still hear me, by the way? It says connection lost.
S2: Yes. I hear you just fine, brother. I hear you. You can’t hear me?
So, the graphics in these digital movies that he’s talking about, it really takes a lot. It takes a lot of effort on your computer’s part to make them. Some people sit there and wait 30 hours a day sometimes, if I remember correctly, because I had a friend that did these effects.
Let’s see if he comes back – I’m not sure.
S1: I’m here. Can you hear me?
S2: Welcome back. I was just explaining what goes into making somebody’s graphics. I had a friend that did it at one point. And I remember he used to wait hours upon hours for it to render so that he could get what he created.
S1: Yeah, some of these things take literally weeks, and even months for some of the more complex ones. It’s crazy. The thing with that is there’s just not enough GPUs out there to process the growing demand of everybody trying to make these things. Because everybody still wants to get the most cutting-edge graphics in their video games, in their movies et cetera. You can’t rent a GPU. I mean, you can, but it’s just not cost-efficient. You can’t just go and download a program, and just say, ‘Hey, I want 100 GPUs right now, this second’, and just have them readily accessible. That doesn’t exist yet. Which is kind of what we’re doing with our coin. That’s the whole premise of what we’re doing: to be able to bring power to people like your friend, studios big or small, to be able to make these assets just quicker more efficiently, and with the promise of security.
S2: How could you possibly promise security?
S1: Because we’ve been working on this for quite a bit of time, we’ve actually developed specific – and it is off chain right now, because you’ve got to keep in mind, we haven’t been building on the blockchain this whole time – ways of ensuring that the wireframe that the person who is using as opposed to [inaudible 08:57] that the person is rendering the assets with is untouched.
And the way that we do that is a few ways. One of them would be a watermark, which you can’t see. It’s not visible to the human eye, it’s not something that’s like branded that says ‘property of LooTz’. It’s something that is inherently built into the wireframe when it’s rendering to ensure that everything is going according to plan. Because you can cheat these renders. If you wanted me to render your car, and you showed me a screenshot of it, I could just render your doors, zoom in on it and say, ‘Hey, it’s done’, and then send you the busted wireframe after you’ve already sent me the money.
S2: I didn’t know that.
S1: That’s kind of how traditional render farms work. With us, everything is kept in escrow until the system verifies that it is indeed what you paid for. And then, the tokens get distributed through the escrow Smart Contract eco system.
It takes away the trust, and in turn, it actually gives the system more trust, which is ironic.
S2: Very cool. And how does it work through the token?
S1: Essentially, what it is, is you have render farmers, our people with GPUs. And then, content creators, people with wireframes, studios, you name it. The render farmer plugs in their GPU, so they’re using interface – it’s going to be a very simple to use platform. And we’re actually launching this part of it in about a week. Users are going to be able to start testing this out completely on the blockchain starting June 30th. You log in, you download the program – we’re compatible with Windows and Linux – and it reads the GPUs that you have either on your rig or in the system. And it says, ‘There are x amount of jobs for you to take.’ And you can either choose to sort them manually, or just do it automatically, like a simple mining process. It could be headless, it could be something that you control directly. The options are determined by you, and in your hands.
And what happens is very simple of the surface. You, as a render farmer, give your GPUs to a specific node. The content creator purchases the nodes power for a specific amount of tokens, they get sent to an escrow Smart Contract. Once the job is complete, the escrow Smart Contract determines validity of the job, and then distributes tokens to the render farmer. And the content creator receives the wireframe.
S2: Does the render farmer get the full amount of tokens, or is there some kind of tax along the way?
S1: Full amount, minus what we need to maintain the network on our end. Mining fees, transaction fees, server costs. But we’re not taking like a 20% cut or anything; it’s at the most .5%.
S2: It’s understandable. I just wanted to get the facts out. That sounds really awesome, by the way. I have like a mini GPU farm. Can I plug my mini GPU farm in there so I make us some tokens?
S1: Absolutely. We want people to be able to power this growing demand of content creators. So, people like you, even people who have one GPU on their gaming computer, they can plug it in, because every GPU counts. People will tell you, it’s just so hard to get GPUs these days, unless you want to build a rig, like yourself. But getting them on the cloud is tricky. Amazon hasn’t been able to do it. Google, Microsoft, as well. This is really something that can be disrupted just by using a democratic model. And that’s kind of what we want to achieve very, very quickly with render.
S2: You said that they can’t do it. What technology do you possess that allows you to do it?
S1: It’s not a technology. It’s actually Nvidia. They’re not going to wholesale their GPUs to people like Amazon, and Microsoft, and Google, because they’re making a killing off the direct-to-consumer margins.
It’s just a matter of being smart. It’s like the Uber problem – right? I mean, not enough taxis in the world – why don’t you just make every car a taxi? We want to make every computer an AWS server node where you can just donate your GPUs. And unlike Uber, we’re not taking 30% – you’re getting it all. It’s good.
S2: Cool. And this is an ERC20, right?
S1: Yeah, it was initially. We’re doing a token swap. We’re upgrading to the ERCA27, because of the security capabilities of that new format. And it’s also supported by OpenZeppelin, which are our partners for Smart Contracts scaling.
S2: Very cool. And any graphics card you recommend that does the most rendering, and earns the most coins?
S1: Currently, the 1080Ti. Of course, as you kind of move up the ranks, the benchmark is going to be different. Some of the new GB technologies that are coming out over the next few years promise 5, 10, 20 times the power of something like the 1082Ti.
So, we’re going to see a huge boost in GPU power, but not only that. That power is cool, but imagine how quickly you can render physically correct and photorealistic assets. That’s crazy. Imagine like a real-time refreshment of the VR world that you create in full 4K. And 4K is just the tip. Imagine something like that – it’s crazy to think about. And as the GPUs become more and more powerful, that’s not far away at all – that’s like three to five years.
S2: If you want top of the world utilizing your technology, what could you master? Like the movie industry? Can you make a full length movie in a day?
S1: As long as the wireframes are there, and everything is done, and all you need is the power, for sure. I mean, we’re going to get to the point where… How do I describe this for everybody else?
Imagine this: back in the day, any games – video games are a great example – it was pixelated. And even then, making a full world – I’ll get super nerdy with you right now, but Super Mario 64 was one of my favorite games growing up. And it was amazing at the time, because it was this 3D world, but now that graphics have evolved, and you have engine like Unreal, Power and Games, and Unity, things like that, it just becomes more realistic. Imagine making a movie in Star Wars quality just on your desktop, because you’re connected to one of these nodes. That’s not far off at all. And soon, we’ll get to the point where we’re going to be looking back at movies coming out in 2016, 2018, 2017, and saying, ‘Wow, those CGI effects and those graphics look terrible.’ We’re just going to get used to the next standard. And it’s going to look so real that you won’t know if it’s real or not, which is a bit freaky to thinking about; but at the same time, it’s just where we’re going.
S2: Wow… Watching technology making our world even better. That’s like the headline right there. It has found a way into so many industries, and it has found a way to improve upon all these industries. It’s hard to say ‘no’ to it.
S1: It just makes sense. It’s just something that needs to be implemented across all industries. For me, blockchain, it’s like the salt of the world. It’s like food was good, but then, when they invented salt and spices, it just became so much better. That’s what blockchain is going to do. It’s just making everything more trustworthy by taking out the human element of it, and the centralized element of it, which just started to cause a lot of issues. So, I’m excited.
S2: Very cool. What’s your website? What information can I get from you right now? If I wanted to do business with you, or I wanted to learn more about your project, where would I go?
S1: For us, best place is our Rocket Chat. It’s rendertoken.rocket.chat. Our Twitter – just rendertoken. Our website, rendertoken.com – just recently revamped it. It’s going to have all of it. And we’re always there. I mean, our team is super accessible. We’re excited to launch this.
S2: Tell me about your team a little bit.
S1: Because we’ve been around for quite a bit, we have an all-star class of board members, and advisors as well, that actually contribute on a day-to-day basis, as opposed to a few of these other projects that we kind of use for marketing.
For us, Jules, CEO co-founder, he’s been in this space since the beginning. He’s a rendering guru. He knows what he’s doing. And he’s always six steps ahead, which is awesome.
Our developers are great. Our advisory board – we’ve got Brendan Eich. He’s been of huge help. We’re working with him to implement render with his Basic Attention Token and Brave browser.
S2: Very cool.
S1: We’ve got David Vorick, as well. He’s the CEO of Siacoin, one of my favorite projects.
S2: Me, too.
S1: They’re going to make the process of actually getting textures and other high space things in terms of megabytes and gigabytes on the rendering network easily accessible to everybody through their system.
S2: I have 1.5 petabytes ready for that, buddy. Just letting you know.
S1: I love what they’re doing. And they’re actually building it out, which is great. Because there’s a lot of projects that show promise, but these guys have been doing it for three years now.
S2: I saw David live at Token Summit two years ago, something like that. And let me tell you, there were four of them on the stage. There was Box Stack, Filecoin, Storj, and Siacoin. And all of them… The Storj guy was just a microphone hog. I mean, ‘Come on, let the other people talk!’ I was thinking it the whole time. ‘Can somebody take the mike away from this guy?’ Filecoin – Juan Benet is awesome. He’s real chill and laid back. But you could see how humble Dave is. He’s such a humble guy.
S1: Yeah. He’s humble, but he’s really building out a technology – him and Zach over at the Sia team. It’s crazy what they’ve done. And now, they’re kind of shifting over to this ASIC network, which I’m excited for. The capabilities of that… And then, you take that, which is the content side, you take Sia, which is the infrastructure side. And then, you need a canvas for all this, which is why we work very closely with Ari and Esteban over Decentraland. They’re great guys. That is kind of going to be the canvas of all our creations. And we want to really leverage that world over there that they are building. And I love nano. I think it’s a super, super great project, with a solid team, as well.
We’re constantly growing. And we’re excited to do more.
S2: You know what would be really cool? If you could merge mine Siacoin and the rendering at the same time.
S1: We’d love to.
S2: Wouldn’t that be awesome? You’ve got a few Siacoin for your renders also.
S1: Yeah. But that’s going to happen. You can potentially be able to run the Sia ASIC [inaudible 21:04] and then, also just have your GPUs. I mean, Sia uses GPUs, so you can just use those GPUs to do render farming, and then buy an outlet from Sia.
S2: I have one. It should be coming soon, I think. They shipped it out, I think.
S1: Yeah. I’m waiting for mine, as well. It’s going to be great, man. This is just the surface. And people are freaking out saying, ‘Crypto is dead, Bitcoin is dead, blockchain is a joke.’ Oh, man… We’ll be laughing about this. And this is just the start. Companies are implementing this thing. And I just tell people, ‘Just relax.’ The tech is there, is being built.
S2: Yeah. It’s the early stages of the Internet. People just have to get that through their head. ‘Oh, it’s not going to amount to anything.’ Well, look at us now.
S1: Exactly.
S2: Everybody back then… And this is the problem with a lot of… Actually, this is a problem with every project. It’s too hard. It’s too hard of an entrance for people to get it. No one is going to install CG minor, no one is going to take this pass phrase – they’re going to lose it. There has to be really, really easy – unfortunately – for a lot of people. And then, with the easiness come so many age groups – you start including so many age groups, like old people who don’t understand computers, the youngsters, the kids that if it’s easy to use… It’s so valuable that one idea of your project needs to be so easy to use.
S1: That’s one of the core tenants of how we’re building it. For us, we just want to make it easy. We don’t want people to be experts. We want people to become experts. And we just want to be able to have somebody down with the program, and learn as they go. That’s super important. Because if you already need to learn something before you can use something, it’s already a steeper learning curve. And we don’t want to do that. We want to bring on as many people as possible.
S2: I want to see as soon as that wallet opens, the render while it opens, a button that says ‘start’. That’s it. It will brand your minors, and it will do what it has to do.
S1: [inaudible 23:38] S2: There’s a couple of coins that do that. If you need an example UI on how to do it, VARIUS coin. And coincidentally, they almost sound the same, Verium coin. My mom uses it. She’s mining with her computer. She clicks on the button, and that’s it, she’s done. And she’s like, ‘Oh, I’m mining, I got a couple of coins today.’
It looks like we’ve lost Calin, fellers.
We talked about a lot today. I go on my rants. A lot of people like that. If you don’t, just let me know, and I’ll try not to go on my rants. I have a lot of beliefs, I have a lot of passion. And I want to see this industry do really well.
He got disconnected. It’s all right.
So, I want to see blockchain do amazing things. It’s doing amazing things. It’s just really hard to figure out what project to look at, because there’s so many freaking projects.
There he is. Hello?
S1: Hey. I’m on some steam power Wi-Fi, so it keeps…
S2: That’s all right. I was just telling people we’ve talked about a lot. And I was just saying that there’s so many cool projects out there that it’s hard to find the good ones, because you literally have to research… There’s so many coins to look at. Any person that works a regular job can’t possibly have the time to look at every single one.
S1: Definitely not. And you’re getting more and more each day. It’s hard to keep track.
S2: Kids are awesome. I always encourage kids. And if you listen to the last McAfee show that I had with John McAfee, he says, ‘Kids, get in there! Start buying. Start playing with it. Start creating your own coins.’ And kids are really good at learning that stuff fast.
S1: Absolutely. They’re going to lead the future. So, for me, I’m all for that. I’m totally endorsing it.
S2: All right, cool. You’re the man. Keep me abreast with the project. I want to mine it, too.
S1: You’ve got it, man. I’ll let you know as soon as possible. And I’ll talk to you very soon.
S2: If you have a super secret miner that mines faster than other miners, let me know. We’re still on air – hold on a second.
S1: You’ve got it, man. I’ll let you and everybody who’s listening on right now – I’ll take a snapshot of everybody who heard that last comment, and they’ll get the super fast miner, no problem.
S2: Whoop – whoop! Oh, yeah! I don’t mind paying a little bit extra for a faster miner. There’s a lot of programs out there that do that. Why not?
S1: It’s the freemium case – you know?
S2: You’ve got to give credit to the developer who did that – you know?
S1: Exactly.
S2: All right, brother man. Love you, dude. Thanks for coming on the show today.
Guys, that is RNDR coin, and rendercoin.com. It’s another project. It’s really, really hard to find a good project. This sounds like a good project, and that’s why he’s here today.
I met Calin through a friend of mine that I met in a conference. He’s got some cool projects to look at. He sends him my way. Rendering thousands of GPUs, and concentrating it – it’s like having unlimited power. As long as you have RNDR coin, you have unlimited power.
S1: Thanks a lot, you guys. It was a pleasure. And a shout-out to LooTz. And we’ll talk to you all very, very soon.
S2: Sorry about my rants, bro. If my rants are annoying, I’m sorry, I apologize. I’m very passionate about things, though.
S1: No, they’re great. I think it’s great. And you’ve got to be passionate when you’re in this stuff. So, I appreciate that. It’s like a breath of fresh air.
S2: All right, brother. Love you, man. Be careful out there.
Everybody who’s listening right now, which is about 54 people, thanks for coming on. And we’ll see you on the next show.
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